Visualizing expert motion for guidance in a VR SKi simulator

Takayuki Nozawa, Erwin Wu, Florian Perteneder, Hideki Koike

研究成果: 書籍の章/レポート/会議録会議への寄与査読

10 被引用数 (Scopus)

抄録

While humans are quite good at copying motions from others, it is difficult to do so in a dynamic sport such as skiing. Hence, we propose a virtual reality ski training system, which visualizes prerecorded expert motion in different ways and enables users to learn by copying. The system is based on a commercial indoor ski simulator, a VR headset, and two VR trackers to capture the ski's motion. Users can control their skis on the virtual ski slope and improve their skills by following a digital avatar of the expert skier replayed in front of them. We investigate 3 types of visualizations for training: Graphs to visualize the angle of feet compared to the expert, periodic copies of the expert's pose to show the spatial and temporal motion of the key movements, and a more minimal ribbon-trace of the leading skier to point out the optimized trajectory.

本文言語英語
ホスト出版物のタイトルACM SIGGRAPH 2019 Posters, SIGGRAPH 2019
出版社Association for Computing Machinery, Inc
ISBN(電子版)9781450363143
DOI
出版ステータス出版済み - 2019/07/28
イベントACM SIGGRAPH 2019 Posters - International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2019 - Los Angeles, 米国
継続期間: 2019/07/28 → …

出版物シリーズ

名前ACM SIGGRAPH 2019 Posters, SIGGRAPH 2019

学会

学会ACM SIGGRAPH 2019 Posters - International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2019
国/地域米国
CityLos Angeles
Period2019/07/28 → …

ASJC Scopus 主題領域

  • コンピュータ グラフィックスおよびコンピュータ支援設計
  • 人間とコンピュータの相互作用

フィンガープリント

「Visualizing expert motion for guidance in a VR SKi simulator」の研究トピックを掘り下げます。これらがまとまってユニークなフィンガープリントを構成します。

引用スタイル