Visualizing expert motion for guidance in a VR SKi simulator

Takayuki Nozawa, Erwin Wu, Florian Perteneder, Hideki Koike

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

10 Scopus citations

Abstract

While humans are quite good at copying motions from others, it is difficult to do so in a dynamic sport such as skiing. Hence, we propose a virtual reality ski training system, which visualizes prerecorded expert motion in different ways and enables users to learn by copying. The system is based on a commercial indoor ski simulator, a VR headset, and two VR trackers to capture the ski's motion. Users can control their skis on the virtual ski slope and improve their skills by following a digital avatar of the expert skier replayed in front of them. We investigate 3 types of visualizations for training: Graphs to visualize the angle of feet compared to the expert, periodic copies of the expert's pose to show the spatial and temporal motion of the key movements, and a more minimal ribbon-trace of the leading skier to point out the optimized trajectory.

Original languageEnglish
Title of host publicationACM SIGGRAPH 2019 Posters, SIGGRAPH 2019
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450363143
DOIs
StatePublished - 2019/07/28
EventACM SIGGRAPH 2019 Posters - International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2019 - Los Angeles, United States
Duration: 2019/07/28 → …

Publication series

NameACM SIGGRAPH 2019 Posters, SIGGRAPH 2019

Conference

ConferenceACM SIGGRAPH 2019 Posters - International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2019
Country/TerritoryUnited States
CityLos Angeles
Period2019/07/28 → …

Keywords

  • Motion visualization
  • Ski training
  • Virtual reality
  • Visual feedback

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction

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