Rendering of Scratched Transparent Materials using Precomputed SV-BSDFs

Shintaro Fuji, Syuhei Sato, Kei Iwasaki, Yoshinori Dobashi, Shangce Gao, Zheng Tang

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Recently, many methods have been proposed to realistically render various materials. The realism of the synthetic images can be improved by rendering small-scale details on the surfaces of 3D objects. We focus on the efficient rendering of the scratches on the transparent objects. Although a fast rendering method using precomputed 2D BRDFs for a scratched material has been proposed, the method is limited to the opaque materials such as metals. We extend this method to the transparent objects. On the surface of the transparent object, rays are split into specular reflections and refractions. We therefore precompute Bidirectional Scattering Distribution Functions (BSDFs). We use a 2D ray tracer as in the previous method to accelerate the precomputation. We show several examples to demonstrate the effectiveness of our method.

Original languageEnglish
Title of host publicationProceedings - SIGGRAPH 2022 Posters
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450393614
DOIs
StatePublished - 2022/07/27
EventSpecial Interest Group on Computer Graphics and Interactive Techniques Conference - Posters, SIGGRAPH 2022 - Vancouver, Canada
Duration: 2022/08/072022/08/11

Publication series

NameProceedings - SIGGRAPH 2022 Posters

Conference

ConferenceSpecial Interest Group on Computer Graphics and Interactive Techniques Conference - Posters, SIGGRAPH 2022
Country/TerritoryCanada
CityVancouver
Period2022/08/072022/08/11

Keywords

  • SV-BSDF
  • rendering
  • scratched material
  • transparent material

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction

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